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*         RETRIEVAL           *
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Original Retrieval For COD2 by Etromania - etromania@wclan.com - www.wclan.com
This is not a port of RE but a recreation Combining SD and CTF Gametypes
 
This version of Retrieval has been revised by =G4C=Dude4Him - dude4him@g4christ.com http://www.g4christ.com

Gametype Cvars - place these gametype options in your server config:

scr_re_roundlength "5"  //How long each round is (in minutes)
scr_re_graceperiod "15" //How long you can change weapons and join the game (in seconds)
scr_re_roundlimit  "0"  //Round limit - how many rounds are played
scr_re_scorelimit  "0"  //Score limit - score limit before map ends
scr_re_timelimit   "25" //Time limit for the entire match (in minutes)

The map rotation should appear as "gametype re map mp_breakout"

Changes in this version:

- Allies (instead of Axis) must retrieve the Axis Enigma Cipher Machine and return it to the extraction point (an open shipping crate at the grey square on the compass).
- The problem with the original version was if the Axis did not retrieve the Artillery map they still got a score. That is fixed in this version.
-New Objective models used.
-All Stock CoD2 maps now supported
-Custom map support added. See capatable maps below.

Special thanks to Raiders Game Net for the DTL tool. I couldn't make most of these maps work with RE without it.

Here is the list of supported maps for RE:

Stock Maps (All Supported):

mp_breakout
mp_brecourt
mp_burgundy
mp_carentan
mp_dawnville
mp_decoy
mp_downtown
mp_farmhouse
mp_harbor
mp_leningrad
mp_matmata
mp_railyard
mp_rhine
mp_toujane
mp_trainstation

Custom Maps able to play RE:

bp_haguenau
druckkammern_beta
mp_algiers_night
mp_anzio
mp_arrigny_beta
mp_atlantic
mp_bassano
mp_battlelines
mp_benedictine_beta
mp_bigred
mp_bits (Road Junction V2)
mp_bizerte
mp_bocage_winter_v2
mp_borisovka
mp_bourgade1_1
mp_bridge
mp_bzt (Bazna, Tunisia)
mp_chelm
mp_commando1_1
mp_cr_kasserine
mp_dawnville_cl_final
mp_desertville
mp_duskville
mp_edelweiss
mp_efx_foy
mp_eindhoven
mp_el_mechili
mp_ems_bridge_2
mp_foucarville
mp_forestglade2
mp_fortified_village_v2
mp_heat_final
mp_hf (Harbor Fight by Capt.Com)
mp_italy
mp_karkand_reboot
mp_karushgebirge
mp_king (King of Queens)
mp_malta2
mp_mancheville_v2
mp_mat2 (CNQ Matmata)
mp_mat_dusk_final2
mp_mat4ni3
mp_mirage_night
mp_mirage_ver4
mp_moh_hunt2
mp_montebourg
mp_morkbergen
mp_n1v3 (Newviller v3)
mp_neilos
mp_newnav
mp_normandie_beta_2
mp_normandie_night_beta_2
mp_omaha_beach
mp_omaha_v2a
mp_outpost2_lib
mp_pavlov
mp_powcamp
mp_provence2
mp_pwerk
mp_railstations
mp_resparis2
mp_rschew
mp_rushtown_lib_finale
mp_sabes_du_mot_beta
mp_salvage6
mp_secretairfield_f1_1
mp_sfrance_final
mp_sg_marketgarden
mp_ship2
mp_shipwreck_redux
mp_siegfriedline_final (Westwall, Germany)
mp_simmerath_beta2
mp_st-gatien
mp_stlo
mp_streets2
mp_the_cell
mp_titanic_harbor_day
mp_titanic_harbor_night
mp_titanic_harbor_winter
mp_tobruk
mp_tournieres
mp_tunis
mp_twin
mp_villa
mp_village (by -|GA|- Dickymint)
mp_vokbeta (Valley of the Kings Beta)
mp_vokday (Valley of the Kings Final Day Version)
mp_voknight (Valley of the Kings Final Night Version)
mp_winter_bocage_lib
mtl_bremen
mtl_dawnville
mtl_hobbiton
mtl_pirates_day
mtl_rocknite
rmg_untergang
rnr_murmansk
rnr_neuville
rnr_ravensville_beta2
rnr_warehouse_beta2
Rocket
saar_river
sps_agavanzal_r
sps_covadonga_final
sps_yakutsk



---Original readme_re.txt from Etromania---

** Request for Other developers **

I am requesting that other dev's and modders not change RE but to work with me 
as a group to have a community standard for the RE gametype . 
If changes are requested and done a community update will be made for all 

This way there is one version of Retrieval , and not many variants 

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In light of COD2 being a Sequal, in RE for COD2 the Germans Must retrieve their map back from the allies (which was taken in cod1)Cheesy i know but thats how I did it 
Compatible with the following maps

mp_farmhouse
mp_brecourt
mp_dawnville
mp_breakout
mp_railyard
mp_leningrad
mp_downtown
mp_matmata



