//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
//******************************************************************************
// author   : Astoroth and the eXtreme+ Support Crew
// email    : astoroth@gom.me.uk
// website  : http://www.mycallofduty.com
//
// mod      : eXtreme+
// version  : 2.3
// update   : November 2007
//******************************************************************************


//******************************************************************************
// WARNING:
// We are hitting COD2 limits all over the place. To avoid the following errors
// you are adviced to read the instructions in the Quick Setup Guide PDF.
// ERROR: G_FindConfigStringIndex: overflow (1310)
// ERROR: G_ModelIndex: overflow
// ERROR: Out of HUD Elements
//******************************************************************************


//******************************************************************************
// Map control settings
//******************************************************************************
// automatically try to fix errors in maprotation. After this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 0
//set ex_fix_maprotation "1"

// use random map rotation
// 0 = disabled, 1 = enable, default = 0
//set ex_random_maprotation "1"

// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
//set ex_rotate_if_empty "10"


//******************************************************************************
// Player number based map rotation controller
//******************************************************************************
// here you can set your server to use custom map rotations based on the amount of players
// on the server at that time. As more people join the server, the game will use a different rotation.
// If enabled this will kick in after the first gametype/map and is checked again at the end of a map
// to ensure the amount of players is detected before the next map begins.

// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "0"

// this is the maximum number of players before your server 'outgrows' the SMALL map rotation.
// It will automatically use this if the amount of players falls below this number too.
// min = 0, max = 64, default = 0;
//set ex_pbrsmall "4"

// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation.
// It will automatically uses this if the amount of players outgrows the small rotation, or
// if the amount of players drops to this after using the large player based rotation.
// scr_small_rotation_limit will cause the medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ex_pbrmedium "6"


//******************************************************************************
// Map Rotation
//******************************************************************************
// Clear the current map rotation (should one exist)
set sv_maprotationcurrent ""


// Player based map rotation
//------------------------------------------------------------------------------
// This cvar sets your small map rotation. Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""

// This cvar sets your medium map rotation. Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""

// This cvar sets your large map rotation. Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""


// First gametype to load
//------------------------------------------------------------------------------
// gametypes: chq, cnq, ctfb, ctf, dm, dom, esd, hm, htf, hq, ihtf, lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, tkoth, and vip
set g_gametype "dm"


// Map Rotation normal ( PICK ONLY ONE )
// For the custom gametypes it's the same. Just replace for example "gametype tdm" with "gametype ihtf"
//------------------------------------------------------------------------------
// DM:
set sv_mapRotation "gametype dm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// TDM:
//set sv_mapRotation "gametype tdm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// SD:
//set sv_mapRotation "gametype sd map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// HQ:
//set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// Mixed gametype rotation example (do not use more then 3 gametypes, otherwise you COULD get problems)
//------------------------------------------------------------------------------
//set sv_mapRotation "gametype lms map mp_breakout gametype ctfb map mp_brecourt gametype ctfb map mp_burgundy gametype tdm map mp_carentan gametype lms map mp_dawnville gametype tdm map mp_decoy gametype lms map mp_downtown gametype ctfb map mp_farmhouse gametype ctfb map mp_harbor gametype tdm map mp_leningrad gametype lms map mp_matmata gametype tdm map mp_railyard gametype ctfb map mp_rhine gametype lms map mp_toujane gametype ctfb map mp_trainstation"


// Making sure it rotates -- If +map_rotate is in your commandline you do NOT need it here
map_rotate


// Starting Map
//------------------------------------------------------------------------------
//map mp_carentan
