init()
{
	// Copy the four lines from the template for each CUSTOM map
	// you want to add.
	// Uncomment the lines, and replace the text between quotes with the
	// map name and long name of the CUSTOM map.

	// IMPORTANT:
	// - DO NOT ADD STOCK MAPS. They are added automatically.
	//   If you don't want stock maps, see mapcontrol.cfg -- ex_stock_maps.
	// - ONLY REPLACE TEXT BETWEEN QUOTES. Otherwise you corrupt the structure.
	// - DO NOT REMOVE THE &-SIGN. This needs to be there.
	// - KEEP THIS FILE UNDER 750 LINES (including comments)!
	//   You will then have about 160 maps configured (including stock maps),
	//   which is the maximum for the in-game voting system.
	// - HITTING ERROR: G_FindConfigStringIndex: overflow (1310)?: see the
	//   Quick Setup Guide PDF for instructions.

	// TEMPLATE:
	//level.ex_maps[level.ex_maps.size] = spawnstruct();
	//level.ex_maps[level.ex_maps.size-1].mapname  = "mapname";
	//level.ex_maps[level.ex_maps.size-1].longname = "longname";
	//level.ex_maps[level.ex_maps.size-1].loclname = &"longname";

	// DON'T CHANGE ANYTHING ABOVE THIS LINE /////

	// EXAMPLE:
	//level.ex_maps[level.ex_maps.size] = spawnstruct();
	//level.ex_maps[level.ex_maps.size-1].mapname  = "mp_destroyed_village";
	//level.ex_maps[level.ex_maps.size-1].longname = "Destroyed Village";
	//level.ex_maps[level.ex_maps.size-1].loclname = &"Destroyed Village";

	// << COPY AND PASTE THE TEMPLATE HERE >>





	// DON'T CHANGE ANYTHING BELOW THIS LINE /////
}
