init()
{
	mapname = getcvar("mapname");
	switch(mapname)
	{
		// Stock maps
		case "mp_trainstation":
			level.x = 6092;
			level.y = -2521;
			level.z = -19;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_toujane":
			level.x = 1998;
			level.y = 939;
			level.z = 65;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_rhine":
			level.x = 5300;
			level.y = 16400;
			level.z = 475;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_railyard":
			level.x = -2554;
			level.y = 263;
			level.z = 8;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_matmata":
			level.x = 3073;
			level.y = 7346;
			level.z = 14;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_leningrad":
			level.x = -180;
			level.y = 110;
			level.z = -500;
			level.radius = 400;
			level.spawn = "sd";
			break;
		case "mp_harbor":
			level.x = -9233;
			level.y = -8835;
			level.z = -2;
			level.radius = 600;
			level.spawn = "sd";
			break;
		case "mp_farmhouse":
			level.x = -798;
			level.y = -573;
			level.z = 59;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_downtown":
			level.x = 570;
			level.y = -821;
			level.z = -12;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_decoy":
			level.x = 7769;
			level.y = -13986;
			level.z = -535;
			level.radius = 100;
			level.spawn = "sd";
			break;
		case "mp_dawnville":
			level.x = 199;
			level.y = -15853;
			level.z = 27;
			level.radius = 400;
			level.spawn = "sd";
			break;
		case "mp_carentan":
			level.x = 700;
			level.y = 1520;
			level.z = -37;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_burgundy":
			level.x = 1528;
			level.y = 2096;
			level.z = -0;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_brecourt":
			level.x = 782;
			level.y = -231;
			level.z = -14;
			level.radius = 500;
			level.spawn = "sd";
			break;
		case "mp_breakout":
			level.x = 5459;
			level.y = 3931;
			level.z = 28;
			level.radius = 500;
			level.spawn = "sd";
			break;
	}
}
