//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
//******************************************************************************
// author   : Astoroth and the eXtreme+ Support Crew
// email    : astoroth@gom.me.uk
// website  : http://www.mycallofduty.com
//
// mod      : eXtreme+
// version  : 2.3
// update   : November 2007
//******************************************************************************


//******************************************************************************
// Security - GUID check
//******************************************************************************
// You can choose whether players (clan members etc..) are authenticated against
// the GUID entries below, if they match any of the GUID's they are validated,
// if they don't match, they do not get voting privileges or preset ranks.
// If enabled, GUID checks are also done by the eXtreme+ RCON tool.

// Turn on GUID security
//set ex_security "1"

// Set the valid GUID's here, you can have as many or as little as you like.
//set ex_guid_0 "XXXXXX" // player 1
//set ex_guid_1 "XXXXXX" // player 2
//set ex_guid_2 "XXXXXX" // player 3


//******************************************************************************
// eXtreme+ RCON
//******************************************************************************
// Add a menu option to the in-game menu, which allows authorized players to
// open the eXtreme+ RCON Menu. It enables them to send commands to the server.
// 0 = disable (default)
// 1 = enabled
//set ex_rcon "1"

// Description: client or server mode.
// In client mode most commands are channeled through the client. Some need to be
// handled directly by the server. Authorized players can only submit commands
// after having logged into the server. This mode is like the classic rcon command
// prompt, but automated. You can use the auto-password feature in this mode.
// In server mode the server acts on menu responses from the client. Most commands
// are handled directly by the server. Some need to be channeled through the
// client. This method is very powerful, but less secure. Therefore auto-password
// is disabled in server mode, and access via the pinpad is required.

// Mode of Operation.
// 0 = client mode (default)
// 1 = server mode
//set ex_rcon_mode "0"

// Client mode ONLY: automatic password distribution.
// If enabled, authorized players will get the rcon password from
// the server when they connect. The eXtreme+ RCON system will login to the server
// automatically. If disabled, authorized players will have to authenticate using
// their PIN.
// 0 = disable (default)
// 1 = enabled
//set ex_rcon_autopass "1"

// Specify authorization to access the eXtreme+ RCON Menu by clan tag.
// Clan authorization is limited to the four clans defined in clancontrol.cfg.
// The tags must match EXACTLY. If you define case sensitive, color coded tags
// in clancontrol.cfg, define the same here.
// WARNING: for clan tags authorization with auto-password, GUID checks are mandatory,
// so you need to enable ex_security and define GUID entries (see above).
// You don't need matching numbers (X) in ex_rcon_clan_X and ex_guid_X.
//set ex_rcon_clan_0 "clantag"
//set ex_rcon_clan_1 "clantag"
//set ex_rcon_clan_2 "clantag"
//set ex_rcon_clan_3 "clantag"

// Specify authorization to access the eXtreme+ RCON Menu by name.
// The name must match EXACTLY. It is case sensitive, and color codes NEED to be
// included also. GUID security is optional. If you are using it, you don't need
// matching numbers (X) in ex_rcon_player_X and ex_guid_X.
//set ex_rcon_name_0 "playername"
//set ex_rcon_name_1 "playername"
//set ex_rcon_name_2 "playername"
//set ex_rcon_name_3 "playername"
//set ex_rcon_name_4 "playername"
//set ex_rcon_name_5 "playername"

// Specify the access level you wish to grant authorized players.
// Add up the numbers for all levels you wish to grant access. If you allow Map
// Control, Message Center and Client Settings, you add up the numbers 1, 8 and
// 32. In that case, you will use 41. Minimum level is 1. Default level is 127,
// unless you specify your own default access level.
// The numbers (X) in ex_rcon_player_X and ex_rcon_access_X MUST match for this.
// This access system is cvar based, but the serverside script monitors menu
// access. Players will be kicked automatically for unauthorized access attempts.
//   1 = access to Map Control
//   2 = access to Player Control
//   4 = access to Script Control
//   8 = access to Message Center
//  16 = access to Server Settings
//  32 = access to Client Settings
//  64 = access to Weapon Settings
// --- +
// ... = access level
//
//set ex_rcon_access_default "1"
//set ex_rcon_access_0 "127"
//set ex_rcon_access_1 "19"
//set ex_rcon_access_2 "19"
//set ex_rcon_access_3 "19"
//set ex_rcon_access_4 "19"
//set ex_rcon_access_5 "19"

// Pinpad Access Codes
// Used in server mode, or in client mode without auto-password.
// Specify the PIN for each player (access by name) or clan (access by tag).
// Only use numbers; illegal characters are automatically removed. Length is not
// limited, but keep it small enough to be convenient, and long enough to be secure.
// The numbers (X) in ex_rcon_player_X / ex_rcon_clan_X and ex_rcon_pin_X MUST
// match for this.
// After entering their PIN, players have 5 seconds to click the LOGIN button. If
// they miss this window of opportunity, the login info is cleared, and they will
// have to enter the PIN again. After submitting 5 incorrect PINs in a row, a
// player will be kicked from the server automatically.
//set ex_rcon_pin_0 "1234"
//set ex_rcon_pin_1 "1234"
//set ex_rcon_pin_2 "1234"
//set ex_rcon_pin_3 "1234"
//set ex_rcon_pin_4 "1234"
//set ex_rcon_pin_5 "1234"

// Set the default player action.
// 0 = none  (default)
// 1 = arty, 2 = ban, 3 = cheater, 4 = fire, 5 = kick, 6 = lock, 7 = smite, 8 = spank,
// 9 = suicide, 10 = switchallies, 11 = switchaxis, 12 = switchspec, 13 = tempban,
// 14 = torch, 15 = unlock, 16 = warp, 17 = disable weapon, 18 = enable weapon,
// 19 = change model, 20 = change name
//set ex_rcon_playeraction "0"

// Set the default player model.
// 0 = original  (default)
// 1 = barrel, 2 = bathtub, 3 = funmode, 4 = mattress, 5 = toilet, 6 = tombstone, 7 = tree
//set ex_rcon_playermodel "0"

// Set the default map action.
// 0 = none  (default)
// 1 = change map, 2 = end map, 3 = fast restart, 4 = restart, 5 = rotate
//set ex_rcon_mapaction "0"

// Allow or disallow color codes in list items (map names, player names, messages).
// This setting can be changed in the RCON menu as well (not saved though).
// 0 = disable
// 1 = enabled (default)
//set ex_rcon_color "1"

// Truncate list items (map names, player names, script names, messages) so they
// will not mess up the RCON menu.
// This setting can be changed in the RCON menu as well (not saved though).
// 0 = disable
// 1 = enabled (default)
//set ex_rcon_truncate "1"
