// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
	switch(randomint(level.ex_german_winterdark))
	{
	case 0:
		character\mp_german_winterdark::main();
		break;
	case 1:
		character\mp_german_winterdark_masked::main();
		break;
	}
}

precache()
{
	chrsize = level.ex_american_normandy;

	if(chrsize > 0) character\mp_german_winterdark::precache();
	chrsize-= 1;
	if(chrsize > 0) character\mp_german_winterdark_masked::precache();
}
