init()
{
  // Copy the four lines from the template for each CUSTOM map
  // you want to add.
  // Uncomment the lines, and replace the text between quotes with the
  // map name and long name of the CUSTOM map.

  // IMPORTANT:
  // - DO NOT ADD STOCK MAPS. They are added automatically.
  // - ONLY REPLACE TEXT BETWEEN QUOTES. Otherwise you corrupt the structure.
  // - DO NOT REMOVE THE &-SIGN. This needs to be there.
  // - KEEP THIS FILE UNDER 750 LINES (including comments)!
  //   You will then have about 160 maps configured (including stock maps),
  //   which is the maximum for the in-game voting system.

  // TEMPLATE:
  //level.ex_maps[level.ex_maps.size] = spawnstruct();
  //level.ex_maps[level.ex_maps.size-1].mapname  = "mapname";
  //level.ex_maps[level.ex_maps.size-1].longname = "longname";
  //level.ex_maps[level.ex_maps.size-1].loclname = &"longname";

///// DON'T CHANGE ANYTHING ABOVE THIS LINE /////

  // EXAMPLE:
  //level.ex_maps[level.ex_maps.size] = spawnstruct();
  //level.ex_maps[level.ex_maps.size-1].mapname  = "mp_destroyed_village";
  //level.ex_maps[level.ex_maps.size-1].longname = "Destroyed Village";
  //level.ex_maps[level.ex_maps.size-1].loclname = &"Destroyed Village";

  // << COPY AND PASTE THE TEMPLATE HERE >>





///// DON'T CHANGE ANYTHING BELOW THIS LINE /////
// Keep this file under 750 lines (including comments)!
// You will then have about 160 maps configured, which is the maximum for the in-game
// voting system.
}











