/**/
precache()
{
	//Rank Definitions
	game["rank_priv_a"] = "rank_private";
	game["rank_corp_a"] = "rank_corporal";
	game["rank_serg_a"] = "rank_sergeant";
	game["rank_lieut_a"] = "rank_lieutenant";
	game["rank_capt_a"] = "rank_captain";
	game["rank_major_a"] = "rank_major";
	game["rank_colon_a"] = "rank_colonel";
	game["rank_gen_a"] = "rank_general";
	
	//Head Rank Definitions
	game["headicon_private_a"] = "headicon_privateA";
	game["headicon_corporal_a"] = "headicon_corpor_a";
	game["headicon_sergeant_a"] = "headicon_sergnt_a";
	game["headicon_lieutenant_a"] = "headicon_lieute_a";
	game["headicon_captain_a"] = "headicon_captan_a";
	game["headicon_major_a"] = "headicon_major0_a";
	game["headicon_colonel_a"] = "headicon_colonl_a";
	game["headicon_general_a"] = "headicon_generl_a";
	
	//Head Rank Precache
	precacheHeadIcon(game["headicon_private_a"]);
	precacheHeadIcon(game["headicon_corporal_a"]);
	precacheHeadIcon(game["headicon_sergeant_a"]);
	precacheHeadIcon(game["headicon_lieutenant_a"]);
	precacheHeadIcon(game["headicon_captain_a"]);
	precacheHeadIcon(game["headicon_major_a"]);
	precacheHeadIcon(game["headicon_colonel_a"]);
	precacheHeadIcon(game["headicon_general_a"]);

	//Rank Precache
	precacheShader(game["rank_priv_a"]);
	precacheShader(game["rank_corp_a"]);
	precacheShader(game["rank_serg_a"]);
	precacheShader(game["rank_lieut_a"]);
	precacheShader(game["rank_capt_a"]);
	precacheShader(game["rank_major_a"]);
	precacheShader(game["rank_colon_a"]);
	precacheShader(game["rank_gen_a"]);
	
	//ScoreBoard Rank Precache
	precacheStatusIcon(game["rank_priv_a"]);
	precacheStatusIcon(game["rank_corp_a"]);
	precacheStatusIcon(game["rank_serg_a"]);
	precacheStatusIcon(game["rank_lieut_a"]);
	precacheStatusIcon(game["rank_capt_a"]);
	precacheStatusIcon(game["rank_major_a"]);
	precacheStatusIcon(game["rank_colon_a"]);
	precacheStatusIcon(game["rank_gen_a"]);
	
}