
playerBobFactor()
{
	self endon("disconnect");
	self endon("spawned");
	self endon("death");

	while (isPlayer(self) && (self.sessionstate == "playing") && self.ex_pace)
	{
		if(isPlayer(self)) self setClientCvar("bg_bobMax", "4");								// Default 8
		wait 0.5;
		if(isPlayer(self)) self setClientCvar("bg_bobAmplitudeStanding", "0.02");	// Default 0.007
		wait 0.5;
		if(isPlayer(self)) self setClientCvar("bg_bobAmplitudeDucked", "0.02");		// Default 0.0075
		wait 0.5;
		if(isPlayer(self)) self setClientCvar("bg_bobAmplitudeProne", "0.03");		// Default 0.03
		wait 2.5;
	}
}
