//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
//******************************************************************************
// author   : Astoroth and the eXtreme+ SupportCrew
// email    : astoroth@gom.me.uk
// website  : http://www.extremecod.com
//
// mod      : eXtreme+
// version  : 2.0
// update   : June 2007
//******************************************************************************


//******************************************************************************
// Map control settings
//******************************************************************************
// automaticly try to fix errors in maprotation, after this has been done the cvar will be set
// to "0" so that it will only run when you start the server or reload your configs.
// 0 = disabled, 1 = enable (once), default = 0
set ex_fix_maprotation "1"

// use random map rotation
// 0 = disabled, 1 = enable, default = 0
//set ex_random_maprotation "1"

// rotate map if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
//set ex_rotate_if_empty "10"


//******************************************************************************
// Player number based map rotation controller
//******************************************************************************
// here you can set your server to use custom map rotations based on the ammount of players on the server at that time, as more people
// join the server, the game will use a different rotation is you set it too. If enabled this will kick in after the first gametype/map and is checked
// again at the end of a map to ensure the amount of players is detected before the next map begins.

// player based rotation global
// 0 = disable, 1 = enable, default = 0
//set ex_pbrotate "0"

// this is the maximum number of players before your server 'outgrows' the SMALL map rotation. It will automatically use this if the amount of players
// falls below this number too.
// min = 0, max = 64, default = 0;
//set ex_pbrsmall "4"

// this is the maximum number of players before your server 'outgrows' the MEDIUM map rotation. It will automatically uses this if the amount of players
// outgrows the small rotation or if the amount of players drops to this after using the large player based rotation. scr_small_rotation_limit will cause the
// medium map rotation to be used.
// min = 0, max = 64, default = 0;
//set ex_pbrmedium "6"


//******************************************************************************
// Map Rotation
//******************************************************************************
// Clear the current map rotation (should one exist)
set sv_maprotationcurrent ""


// Player based map rotation
//------------------------------------------------------------------------------
// This cvar sets your small map rotation.  Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""

// This cvar sets your medium map rotation.  Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""

// This cvar sets your large map rotation.  Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""


// First gametype to load
//------------------------------------------------------------------------------
// gametypes: chq, cnq, ctfb, ctf, dm, dom, esd, hm, htf, hq, ihtf, lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, and vip
set g_gametype "ctf"


// Map Rotation normal ( PICK ONLY ONE )
// For the custom gametypes its the same, just replace for example "gametype tdm" with "gametype ihtf"
//------------------------------------------------------------------------------
// DM:
//set sv_mapRotation "gametype dm map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_breakout map mp_trainstation"

// TDM:
//set sv_mapRotation "gametype tdm map mp_breakout map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// SD:
//set sv_mapRotation "gametype sd map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// CTF:
//set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// HQ:
//set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// HTF:
//set sv_mapRotation "gametype htf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// IHTF:
//set sv_mapRotation "gametype ihtf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation"

// Mixed gametype rotation example (do not use more then 3 gametypes, otherwise you COULD get problems)
//------------------------------------------------------------------------------
//set sv_mapRotation "gametype lms map mp_breakout gametype ctfb map mp_brecourt gametype ctfb map mp_burgundy gametype tdm map mp_carentan gametype lms map mp_dawnville gametype tdm map mp_decoy gametype lms map mp_downtown gametype ctfb map mp_farmhouse gametype ctfb map mp_harbor gametype tdm map mp_leningrad gametype lms map mp_matmata gametype tdm map mp_railyard gametype ctfb map mp_rhine gametype lms map mp_toujane gametype ctfb map mp_trainstation"

// CTF:
set sv_mapRotation "gametype ctf map mp_carentan map mp_brecourt map mp_farmhouse map mp_dawnville map mp_burgundy map mp_trainstation map mp_decoy map mp_leningrad map mp_toujane map mp_downtown map mp_matmata map mp_railyard map mp_breakout"

//set sv_maprotation "gametype ctf map mp_carentan map mp_brecourt map mp_HellsKeep_NightRain map mp_farmhouse map mtl_raiders map mp_dawnville map mp_suicide_creek map mp_burgundy map mtl_facility map mp_trainstation map mp_tank_depot map mp_decoy map mp_the_garage map mp_leningrad map mp_toujane map mp_downtown map mp_omaha_v2a map mp_matmata map mp_railyard map mp_underworld map mp_breakout "

// Making sure it rotates
//map_rotate

// Starting Map
//------------------------------------------------------------------------------
//map mp_carentan
